by Brayla Sana | Jan 23, 2017 | LSL, OSSL, Types, Wiki
Serialization is the process of saving an object onto a storage medium (such as a file, or a memory buffer) or to transmit it across a network connection link such as a socket either as a series of bytes or in some human-readable format such as XML. The series of...
by Brayla Sana | Jun 25, 2017 | Full Scripts
This script is a work in progress. It is designed to parse the xml file from Shoutcast V2 servers and output it to a prim. Please note that this does not work on Shoutcast V1 or Icecast yet. Here is my new version. You will also need the Furware text...
by Brayla Sana | May 29, 2018 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Avatars can sit on objects and the ground. Avatars cannot sit on attachments. (One way to fake this would be a separate object that “followed” the target avatar using a sensor and llMoveToTarget, but there...
by Brayla Sana | Jun 12, 2022 | Functions, LSL, OSSL, Sound, Wiki
Second Life uses the FMOD audio library to handle sound. When sound files are uploaded to SL they are encoded from the WAV PCM format to the Ogg Vorbis format. Even though sounds are streamed, the client will not start playback until it has completely downloaded the...
by Brayla Sana | Apr 19, 2016 | Uncategorized
LSL and OSSL feature states which scripts can define in many ways, switching back and forth between them using the state directive (example: state default;). States are defined using the keyword state (Example: state foo {…}) with the exception of the...