by Brayla Sana | Jun 16, 2017 | Chat, Communications, LSL, OSSL, Wiki
llDialog(key id, string message, list buttons, integer chat_channel) Shows the user specified by id a popup dialog box (in the upper right corner of their viewer window)...
by Brayla Sana | Jun 16, 2017 | Uncategorized
llEjectFromLand(key user) Ejects user from land that you own– user will be automatically unsat if sitting. Ejecting means pushing upwards and away from your land. This is not hindered by objects; ejected users will go right through them. Note: when dealing with...
by Brayla Sana | Aug 9, 2021 | Camera, Functions
llForceMouselook(integer mouselook) After calling this function with mouselook set to TRUE, any agent sitting down on the prim will be forced into mouselook. Just like llSitTarget, this changes a...
by Brayla Sana | Jun 27, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
integer llGetAgentInfo(key id) Returns a bitfield of id agent information: Constant Represents Value AGENT_FLYING Returned if agent is flying. 0x0001 AGENT_ATTACHMENTS Returned if agent has attachments. 0x0002 AGENT_SCRIPTED Returned if agent has scripted...
by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
vector llGetAgentSize(key id) If id is in the same sim region as the script calling this function, it returns a vector representing the size of the avatar. This is useful for approximating the height of the avatar. This function returns a ZERO_VECTOR when...