integer llGetAttached()
Returns the object’s attachment point (or 0 if not attached) to the avatar.
Valid values are:
0 | Not attached | |
ATTACH_CHEST | 1 | chest (roughly the sternum) |
ATTACH_HEAD | 2 | top of head (skull) |
ATTACH_LSHOULDER | 3 | left shoulder |
ATTACH_RSHOULDER | 4 | right shoulder |
ATTACH_LHAND | 5 | left hand |
ATTACH_RHAND | 6 | right hand |
ATTACH_LFOOT | 7 | left foot |
ATTACH_RFOOT | 8 | right foot |
ATTACH_BACK | 9 | spine |
ATTACH_PELVIS | 10 | pelvis |
ATTACH_MOUTH | 11 | mouth |
ATTACH_CHIN | 12 | chin |
ATTACH_LEAR | 13 | left ear |
ATTACH_REAR | 14 | right ear |
ATTACH_LEYE | 15 | left eye |
ATTACH_REYE | 16 | right eye |
ATTACH_NOSE | 17 | nose |
ATTACH_RUARM | 18 | right upper arm |
ATTACH_RLARM | 19 | right lower arm |
ATTACH_LUARM | 20 | left upper arm |
ATTACH_LLARM | 21 | left lower arm |
ATTACH_RHIP | 22 | right hip |
ATTACH_RULEG | 23 | right upper leg |
ATTACH_RLLEG | 24 | right lower leg |
ATTACH_LHIP | 25 | left hip |
ATTACH_LULEG | 26 | left upper leg |
ATTACH_LLLEG | 27 | left lower leg |
ATTACH_BELLY | 28 | belly/stomach |
ATTACH_RPEC | 29 | abdomen (right pectoral) |
ATTACH_LPEC | 30 | abdomen (left pectoral) |
31 | HUD Center 2 | |
32 | HUD Top Right | |
33 | HUD Top | |
34 | HUD Top Left | |
35 | HUD Center | |
36 | HUD Bottom Left | |
37 | HUD Bottom | |
38 | HUD Bottom Right |
Q: Can I use this to find out where a different object is attached?
A: No. You need to use a separate script in the other object for that.
A: No. You need to use a separate script in the other object for that.