string llGetAnimation(key id)
Returns the current basic animation state for avatar id. The basic animation states are the simplest description of the avatar’s posture.
Here’s a list of basic animations states returned by this function:
- Crouching
- Hovering
- Hovering Down
- Hovering Up
- Jumping
- PreJumping
- Running
- Sitting – This is returned even when the avatar is sitting on something that stopped the generic sit animation and plays its own instead.
- Sitting on Ground
- Standing
- Striding
- Flying
- FlyingSlow
- Falling Down
- Standing Up – After falling a long distance, the Landing animation state is skipped and the Standing Up state is used. -EyanaYohkoh
- Landing
- Soft Landing
- CrouchWalking
- Turning Left
- Turning Right
- Walking
Note: This function does not return the specific animations currently played with llStartAnimation. See llGetAnimationList.
Example:
// make a list of all animations states list l; default { state_entry() { llSetTimerEvent(0.25); // poll current state (there is no event for these) } timer() { string s; s = llGetAnimation(llGetOwner()); // get the current animation state llSetText(s, <1, 1, 1>, 1.0); // display it as floating text if (llListFindList(l, [s]) == -1) l += [s]; // if it's not already in the list, add it } touch_start(integer num) { if (llDetectedKey(0) != llGetOwner()) return; // ignore everyone but the owner llInstantMessage(llGetOwner(), llList2CSV(l)); // IM the list to the owner } }
This function may seem slow in updating animation states. For example, in things like animation overrides, waiting until llGetAnimation returns “Standing” can cause the walk animation to continue for a moment after the avatar has stopped. If this affects you, try checking llGetVel instead, to see if you have stopped moving. –DirtyMcLean