Money

money(key id, integer amount) This event is triggered when the agent with the key id gives amount of Linden Dollars to the object. The existence of a money event (even an empty one)...

Camera

SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are...

llGetAnimation

string llGetAnimation(key id) Returns the current basic animation state for avatar id.  The basic animation states are the simplest description of the avatar’s posture. Here’s a list of basic animations states returned by this function: Crouching...

llGetAgentSize

vector llGetAgentSize(key id) If id is in the same sim region as the script calling this function, it returns a vector representing the size of the avatar. This is useful for approximating the height of the avatar. This function returns a ZERO_VECTOR when...