by Brayla Sana | Oct 11, 2017 | Camera, Functions, LSL, OSSL, Wiki
SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are...
by Brayla Sana | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
string llGetAnimation(key id) Returns the current basic animation state for avatar id. The basic animation states are the simplest description of the avatar’s posture. Here’s a list of basic animations states returned by this function: Crouching...
by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
vector llGetAgentSize(key id) If id is in the same sim region as the script calling this function, it returns a vector representing the size of the avatar. This is useful for approximating the height of the avatar. This function returns a ZERO_VECTOR when...
by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llDetachFromAvatar() Detaches the scripted object from the avatar it’s attached to. Requires PERMISSION_ATTACH (via llRequestPermissions). After detaching, the attach() event hander is called with the value NULL_KEY. Calling this...
by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llAttachToAvatar(integer attachment) Attaches the scripted object at the specified attachment point to the avatar it has PERMISSION_ATTACH for. Even though users other than the owner can grant...