llPointAt

llPointAt(vector pos) Depreciated in LSL. never implemented in OSSL. Makes the object owner’s avatar point towards position pos. Use llStopPointAt to stop pointing. Note: This function is still broken as of 1.6. It...

llGetAttached

integer llGetAttached() Returns the object’s attachment point (or 0 if not attached) to the avatar. Valid values are: 0 Not attached ATTACH_CHEST 1 chest (roughly the sternum) ATTACH_HEAD 2 top of head (skull)...

attach

attach(key id) This event handler is triggered whenever the object is attached (which makes it an attachment) or detached from the avatar. If it is attached, id contains the key of the avatar it is attached to,...