by Brayla Sana | Jan 1, 2020 | Uncategorized
llSetDamage(float damage) Sets the amount of damage that will be done to an avatar that the scripted object collides with. The scripted object will die (be deleted) immediately on colliding and no event handlers will be executed first. damage is a percentage (0...
by Brayla Sana | Jan 31, 2019 | Agent and Avatar, Functions, LSL, OSSL, Wiki
On land parcels with the damage option enabled, avatars can be damaged and killed (which simply teleports them to their home location, similar to llTeleportAgentHome). The current health of an avatar is...
by Brayla Sana | Jan 31, 2019 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Controls can be various things in the metaverse, from UI elements to functions to events to constants. The avatar and camera can be specifically controlled through LSL but another type of...
by Brayla Sana | Jan 31, 2019 | Agent and Avatar, Functions, LSL, OSSL, Wiki
In the metaverse, a teleport allows users to move from one region/sim to another without crossing a sim boundary or moving within a sim. By default, users are able to teleport directly to any coordinate within the grid. To...
by Brayla Sana | Jun 14, 2018 | Events, LSL, OSSL, Wiki
listen(integer channel, string name, key id, string message) The listen() event handler is invoked whenever a chat message matching the constraints passed in the llListen function is heard. The channel the chat was picked up on, the name and id of the speaker and the...