by Brayla Sana | Oct 11, 2017 | Camera, Functions, LSL, OSSL, Wiki
SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are...
by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraEyeOffset(vector offset) Sets the camera eye offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. This defines the position of the camera. Define the point...
by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraAtOffset(vector offset) Sets the camera at offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. The offset argument defines the point the camera is facing (relative...