by Brayla Sana | Feb 11, 2022 | Dataserver, Functions, LSL, OSSL, Wiki
key llRequestAgentData(key id, integer data) This function requests information of type data (see constants below) about agent id. The information is returned via the dataserver event....
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
key llRequestAgentData(key id, integer data) This function requests information of type data (see constants below) about agent id. The information is returned via the dataserver event. The key returned by this function is the query id for the dataserver event. id must...
by Brayla Sana | Jun 27, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llRequestPermissions( key agent, integer permissions ); Ask agent for permissions to run certain classes of functions. • key agent – avatar UUID that is in the same region • integer permissions – Permission mask (bitfield...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
integer llSameGroup(key id); Returns TRUE if the agent/object associated with id has the same active group (and is currently in the same simulator) as the object the script is in. If not, this function returns FALSE. Note: “group” does not refer to links...
by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraAtOffset(vector offset) Sets the camera at offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. The offset argument defines the point the camera is facing (relative...
by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraEyeOffset(vector offset) Sets the camera eye offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. This defines the position of the camera. Define the point...