by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llInstantMessage(key user, string message) Sends an IM to user containing message and delays the script for 2 seconds. This delay exists to prevent IM spamming. To message the object owner, llOwnerSay(messsage) is the best option as it does not delay the script. To...
by Brayla Sana | Jun 27, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
string llKey2Name(key id) If the object or agent identified by the key id is in the same simulator as the object containing the script, this function returns their name. Otherwise, an empty string (“”) is returned. This can be misleading, because it...
by Brayla Sana | Jan 22, 2017 | Chat, Communications, Functions, LSL, OSSL, Wiki
llOwnerSay(string message) Says message to only the owner of the object running the script if the owner has been within the object’s simulator since logging into Second Life, regardless of where they may be in-world. Note: When the owner is not in the same sim...
by Brayla Sana | Oct 15, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llPointAt(vector pos) Depreciated in LSL. never implemented in OSSL. Makes the object owner’s avatar point towards position pos. Use llStopPointAt to stop pointing. Note: This function is still broken as of 1.6. It...
by Brayla Sana | Feb 1, 2022 | Camera, Functions, LSL, OSSL, Wiki
llReleaseCamera(key agent) A FollowCam function that returns the camera to the key agent after permission to change it with llSetCameraParams has been granted via llRequestPermissions(agent_key,...
by Brayla Sana | Jun 27, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llReleaseControls() Releases control previously taken with llTakeControls. Note: releasing control will unset PERMISSION_TAKE_CONTROLS. To take control again, re-request the permission with llRequestPermissions. Q: If you call release controls and...