by Brayla Sana | Oct 11, 2017 | Camera, Functions, LSL, OSSL, Wiki
SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are...
by Brayla Sana | Oct 14, 2017 | Events, LSL, OSSL, Wiki
changed(integer change) The changed event is invoked when operations change certain properties of the prim/object. The change parameter is a bit field of one or more of the following values: Constant...
by Brayla Sana | Nov 13, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is...
by Brayla Sana | Apr 19, 2016 | LSL, OSSL, Wiki
Constants are pre-defined values that do not change–they’re constant: TRUE will always equal 1. However, this does not mean that values should be used instead; while there’s no technical reason not to, constants exist to simplify your code and make...
by Brayla Sana | Oct 14, 2017 | Events, LSL, OSSL, Wiki
control(key id, integer held, integer change) Once a script has permission to take control inputs from the avatar with the key id (see llRequestPermissions), and has taken control of the...
by Brayla Sana | Jan 31, 2019 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Controls can be various things in the metaverse, from UI elements to functions to events to constants. The avatar and camera can be specifically controlled through LSL but another type of...