by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llSetTouchText(string text) Replaces “Touch” in the object’s pie menu with text. Passing an empty string to llSetTouchText will result in it defaulting to “Touch”. The text is limited to 9 characters; tab is interpreted as 4 always. The...
by Brayla Sana | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llSitTarget(vector offset, rotation rot) Sets the sit target for the prim (not the object) at offset from the center of the prim and rotated by rot. If offset is ZERO_VECTOR, the sit target is cleared. After defining a sit target, llAvatarOnSitTarget can be used. The...
by Brayla Sana | Oct 15, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llStartAnimation(string anim); Triggers the animation anim. In order for this to work, the script must have the PERMISSION_TRIGGER_ANIMATION permission on an avatar....
by Brayla Sana | Oct 15, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llStopAnimation(string anim) Stops the animation anim. In order for this to work, the script must have the PERMISSION_TRIGGER_ANIMATION permission on an avatar....
by Brayla Sana | Nov 13, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llStopPointAt(); Stops avatar pointing at the position set with llPointAt. According to Kelly Linden, llPointAt and llStopPointAt have been deprecated since mid-beta, but remain without a replacement to this day. (SL...
by Brayla Sana | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llTakeControls(integer controls, integer accept, integer pass_on) The control functions allow an object to respond to user interface input that normally controls the avatar. For example, this allows creation...