by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
integer llSameGroup(key id); Returns TRUE if the agent/object associated with id has the same active group (and is currently in the same simulator) as the object the script is in. If not, this function returns FALSE. Note: “group” does not refer to links...
by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraAtOffset(vector offset) Sets the camera at offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. The offset argument defines the point the camera is facing (relative...
by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraEyeOffset(vector offset) Sets the camera eye offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. This defines the position of the camera. Define the point...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llSetSitText(string text); Replaces “Sit Here” in the object’s pie menu with text. Passing an empty string to llSetSitText will result in it defaulting to “Sit Here”. The text is limited to 9 characters; tab (\t) is always interpreted as...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llSetTouchText(string text) Replaces “Touch” in the object’s pie menu with text. Passing an empty string to llSetTouchText will result in it defaulting to “Touch”. The text is limited to 9 characters; tab is interpreted as 4 always. The...
by Brayla Sana | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llSitTarget(vector offset, rotation rot) Sets the sit target for the prim (not the object) at offset from the center of the prim and rotated by rot. If offset is ZERO_VECTOR, the sit target is cleared. After defining a sit target, llAvatarOnSitTarget can be used. The...