by Brayla Sana | Oct 15, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llStopAnimation(string anim) Stops the animation anim. In order for this to work, the script must have the PERMISSION_TRIGGER_ANIMATION permission on an avatar....
by Brayla Sana | Nov 13, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llStopPointAt(); Stops avatar pointing at the position set with llPointAt. According to Kelly Linden, llPointAt and llStopPointAt have been deprecated since mid-beta, but remain without a replacement to this day. (SL...
by Brayla Sana | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llTakeControls(integer controls, integer accept, integer pass_on) The control functions allow an object to respond to user interface input that normally controls the avatar. For example, this allows creation...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llTeleportAgentHome(key id) If the scripted object is over owner’s land and agent is over the same land, teleports agent id immediately to that agent’s home location. The agent is not asked for confirmation. This is for agents only; there is no scripted...
by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llUnSit(key id) If the agent identified by id is sitting on the scripted object or is over land owned by the scripted object’s owner, the agent is forced to stand up. Notes: When dealing with group land, the object owner must be the group. It won’t work if...