by Brayla Sana | Jan 16, 2017 | Bitwise, LSL, Operators, OSSL, Wiki
Bitwise operators are used to manipulate integers that represent bitfields. Click on an operator below to scroll directly to the position of its description. Operator Name Usage Reference & AND integer & integer = integer | OR integer | integer = integer ~ NOT...
by Brayla Sana | Jan 22, 2017 | LSL, Operators, OSSL, Wiki
Boolean operators behave like other operators such as +, -, *, / etc except the inputs and output can only take on two values. These values can be represented as TRUE and FALSE or 1 and 0 although any non zero value will generally be treated as TRUE. Unlike most...
by Brayla Sana | Oct 11, 2017 | Camera, Functions, LSL, OSSL, Wiki
SL includes both first-person and third-person camera modes. By disconnecting the camera from the avatar (to around 50m max away [see Notes below]), a lot more can be done otherwise. Some uses of the camera functions are...
by Brayla Sana | Oct 14, 2017 | Events, LSL, OSSL, Wiki
changed(integer change) The changed event is invoked when operations change certain properties of the prim/object. The change parameter is a bit field of one or more of the following values: Constant...
by Brayla Sana | Nov 13, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is...
by Brayla Sana | Apr 19, 2016 | LSL, OSSL, Wiki
Constants are pre-defined values that do not change–they’re constant: TRUE will always equal 1. However, this does not mean that values should be used instead; while there’s no technical reason not to, constants exist to simplify your code and make...