by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llAttachToAvatar(integer attachment) Attaches the scripted object at the specified attachment point to the avatar it has PERMISSION_ATTACH for. Even though users other than the owner can grant...
by Brayla Sana | Jun 27, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
key llAvatarOnSitTarget() If an avatar is sitting on the sit target, this function will return the avatar’s key; NULL_KEY otherwise. This will only detect avatars sitting on sit targets defined with llSitTarget. At some point prior to SL 1.6.5, it would...
by Brayla Sana | Jan 2, 2020 | Camera, Functions, LSL, OSSL, Wiki
llClearCameraParams() Resets all camera parameters to default values and turns off scripted camera control. Requires llRequestPermissions(key agent, PERMISSION_CONTROL_CAMERA). The agent (avatar camera) this function targets is the agent that gave...
by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llDetachFromAvatar() Detaches the scripted object from the avatar it’s attached to. Requires PERMISSION_ATTACH (via llRequestPermissions). After detaching, the attach() event hander is called with the value NULL_KEY. Calling this...
by Brayla Sana | Jun 16, 2017 | Chat, Communications, LSL, OSSL, Wiki
llDialog(key id, string message, list buttons, integer chat_channel) Shows the user specified by id a popup dialog box (in the upper right corner of their viewer window)...
by Brayla Sana | Aug 9, 2021 | Camera, Functions
llForceMouselook(integer mouselook) After calling this function with mouselook set to TRUE, any agent sitting down on the prim will be forced into mouselook. Just like llSitTarget, this changes a...