by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraAtOffset(vector offset) Sets the camera at offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. The offset argument defines the point the camera is facing (relative...
by Brayla Sana | Oct 10, 2017 | Camera, Functions, LSL, OSSL, Wiki
llSetCameraEyeOffset(vector offset) Sets the camera eye offset used in this object if an avatar sits on it. Use ZERO_VECTOR to cancel. The same functionality can be found in llSetCameraParams and more. This defines the position of the camera. Define the point...
by Brayla Sana | Jan 2, 2020 | Camera, Functions, Wiki
llSetCameraParams(list rules) Sets multiple camera parameters at once. List format is [rule1, value1, rule2, value2 . . . ruleN, valueN] Requires PERMISSION_CONTROL_CAMERA. The agent/avatar camera function targets the agent that gave PERMISSION_CONTROL_CAMERA to the...