by Brayla Sana | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llTakeControls(integer controls, integer accept, integer pass_on) The control functions allow an object to respond to user interface input that normally controls the avatar. For example, this allows creation...
by Brayla Sana | Jun 26, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llTeleportAgentHome(key id) If the scripted object is over owner’s land and agent is over the same land, teleports agent id immediately to that agent’s home location. The agent is not asked for confirmation. This is for agents only; there is no scripted...
by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llUnSit(key id) If the agent identified by id is sitting on the scripted object or is over land owned by the scripted object’s owner, the agent is forced to stand up. Notes: When dealing with group land, the object owner must be the group. It won’t work if...
by Brayla Sana | May 29, 2018 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Avatars can sit on objects and the ground. Avatars cannot sit on attachments. (One way to fake this would be a separate object that “followed” the target avatar using a sensor and llMoveToTarget, but there...
by Brayla Sana | Jan 31, 2019 | Agent and Avatar, Functions, LSL, OSSL, Wiki
In the metaverse, a teleport allows users to move from one region/sim to another without crossing a sim boundary or moving within a sim. By default, users are able to teleport directly to any coordinate within the grid. To...