A C D L S T

llKey2Name

string llKey2Name(key id)  If the object or agent identified by the key id is in the same simulator as the object containing the script, this function returns their name. Otherwise, an empty string (“”) is returned. This can be misleading, because it...

llPointAt

llPointAt(vector pos) Depreciated in LSL. never implemented in OSSL. Makes the object owner’s avatar point towards position pos. Use llStopPointAt to stop pointing. Note: This function is still broken as of 1.6. It...

llReleaseControls

llReleaseControls() Releases control previously taken with llTakeControls. Note: releasing control will unset PERMISSION_TAKE_CONTROLS. To take control again, re-request the permission with llRequestPermissions. Q: If you call release controls and...

llRequestAgentData

key llRequestAgentData(key id, integer data) This function requests information of type data (see constants below) about agent id. The information is returned via the dataserver event. The key returned by this function is the query id for the dataserver event. id must...

llRequestPermissions

 llRequestPermissions( key agent, integer permissions ); Ask agent for permissions to run certain classes of functions. • key agent – avatar UUID that is in the same region   • integer permissions – Permission mask (bitfield...

llSameGroup

integer llSameGroup(key id); Returns TRUE if the agent/object associated with id has the same active group (and is currently in the same simulator) as the object the script is in. If not, this function returns FALSE. Note: “group” does not refer to links...