by Brayla Sana | Jun 16, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
The user’s presence in Opensim is represented by two entities: an agent and an avatar. An agent is a client’s presence within a simulator. All users connect to a sim as an agent. An agent is not an avatar, though it is represented on the client by one. An...
by Brayla Sana | Dec 18, 2017 | Agent and Avatar, Animation, Functions, LSL, OSSL, Wiki
Animation is the technique of using frames (or steps) to give the illusion of smooth movement. In SL, avatars can be animated using the animation inventory item type. Animations move (animate) avatars. There is a set...
by Brayla Sana | Nov 13, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Chat functions allow objects and agents to communicate with each other and among themselves. Chat in Second Life uses channels. Channel 0 is the public chat channel all users see as chat text. There is...
by Brayla Sana | Jan 31, 2019 | Agent and Avatar, Functions, LSL, OSSL, Wiki
Controls can be various things in the metaverse, from UI elements to functions to events to constants. The avatar and camera can be specifically controlled through LSL but another type of...
by Brayla Sana | Jan 31, 2019 | Agent and Avatar, Functions, LSL, OSSL, Wiki
On land parcels with the damage option enabled, avatars can be damaged and killed (which simply teleports them to their home location, similar to llTeleportAgentHome). The current health of an avatar is...
by Dadiella Nightwing | Oct 10, 2017 | Agent and Avatar, Functions, LSL, OSSL, Wiki
llAttachToAvatar(integer attachment) Attaches the scripted object at the specified attachment point to the avatar it has PERMISSION_ATTACH for. Even though users other than the owner can grant...